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ton/validator/shard-client.cpp
SpyCheese d652f7d706 Merge branch 'testnet' into block-generation
# Conflicts:
#	adnl/adnl-query.cpp
#	crypto/block/block.tlb
#	crypto/block/mc-config.h
#	lite-client/lite-client.cpp
#	overlay/overlay-manager.h
#	overlay/overlay-peers.cpp
#	overlay/overlay.cpp
#	overlay/overlay.h
#	overlay/overlay.hpp
#	overlay/overlays.h
#	rldp-http-proxy/DNSResolver.cpp
#	rldp-http-proxy/rldp-http-proxy.cpp
#	tl/generate/scheme/ton_api.tl
#	tl/generate/scheme/ton_api.tlo
#	tl/generate/scheme/tonlib_api.tlo
#	ton/ton-types.h
#	tonlib/tonlib/ExtClient.cpp
#	tonlib/tonlib/ExtClient.h
#	tonlib/tonlib/ExtClientLazy.cpp
#	tonlib/tonlib/ExtClientOutbound.h
#	tonlib/tonlib/ExtClientRaw.h
#	tonlib/tonlib/TonlibClient.cpp
#	tonlib/tonlib/TonlibClient.h
#	tonlib/tonlib/tonlib-cli.cpp
#	validator/impl/collator.cpp
#	validator/impl/validate-query.cpp
#	validator/impl/validate-query.hpp
#	validator/manager.cpp
#	validator/state-serializer.cpp
#	validator/state-serializer.hpp
#	validator/validator-group.cpp
#	validator/validator-group.hpp
#	validator/validator.h
2022-12-22 23:37:35 +03:00

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/*
This file is part of TON Blockchain Library.
TON Blockchain Library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
TON Blockchain Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with TON Blockchain Library. If not, see <http://www.gnu.org/licenses/>.
Copyright 2017-2020 Telegram Systems LLP
*/
#include "shard-client.hpp"
#include "ton/ton-io.hpp"
#include "validator/fabric.h"
#include "td/actor/MultiPromise.h"
#include "validator/downloaders/download-state.hpp"
namespace ton {
namespace validator {
void ShardClient::start_up() {
if (init_mode_) {
start_up_init_mode();
return;
}
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<BlockIdExt> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::got_state_from_db, R.move_as_ok());
});
td::actor::send_closure(manager_, &ValidatorManager::get_shard_client_state, true, std::move(P));
}
void ShardClient::start() {
if (!started_) {
started_ = true;
saved_to_db();
}
}
void ShardClient::got_state_from_db(BlockIdExt state) {
CHECK(!init_mode_);
CHECK(state.is_valid());
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<BlockHandle> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::got_init_handle_from_db, R.move_as_ok());
});
td::actor::send_closure(manager_, &ValidatorManager::get_block_handle, state, true, std::move(P));
}
void ShardClient::got_init_handle_from_db(BlockHandle handle) {
masterchain_block_handle_ = std::move(handle);
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Ref<ShardState>> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::got_init_state_from_db, td::Ref<MasterchainState>{R.move_as_ok()});
});
td::actor::send_closure(manager_, &ValidatorManager::get_shard_state_from_db, masterchain_block_handle_,
std::move(P));
}
void ShardClient::got_init_state_from_db(td::Ref<MasterchainState> state) {
masterchain_state_ = std::move(state);
build_shard_overlays();
masterchain_state_.clear();
saved_to_db();
}
void ShardClient::start_up_init_mode() {
build_shard_overlays();
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Unit> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::applied_all_shards);
});
td::MultiPromise mp;
auto ig = mp.init_guard();
ig.add_promise(std::move(P));
auto vec = masterchain_state_->get_shards();
for (auto &shard : vec) {
if (opts_->need_monitor(shard->shard(), masterchain_state_)) {
auto P = td::PromiseCreator::lambda([promise = ig.get_promise()](td::Result<td::Ref<ShardState>> R) mutable {
R.ensure();
promise.set_value(td::Unit());
});
td::actor::create_actor<DownloadShardState>("downloadstate", shard->top_block_id(),
masterchain_block_handle_->id(), 2, manager_,
td::Timestamp::in(3600 * 3), std::move(P))
.release();
}
}
}
void ShardClient::applied_all_shards() {
LOG(DEBUG) << "shardclient: " << masterchain_block_handle_->id() << " finished";
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Unit> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::saved_to_db);
});
td::actor::send_closure(manager_, &ValidatorManager::update_shard_client_state, masterchain_block_handle_->id(),
std::move(P));
}
void ShardClient::saved_to_db() {
CHECK(masterchain_block_handle_);
td::actor::send_closure(manager_, &ValidatorManager::update_shard_client_block_handle, masterchain_block_handle_,
std::move(masterchain_state_), [](td::Unit) {});
masterchain_state_.clear();
if (promise_) {
promise_.set_value(td::Unit());
}
if (init_mode_) {
init_mode_ = false;
}
if (!started_) {
return;
}
if (masterchain_block_handle_->inited_next_left()) {
new_masterchain_block_id(masterchain_block_handle_->one_next(true));
} else {
waiting_ = true;
}
}
void ShardClient::new_masterchain_block_id(BlockIdExt block_id) {
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<BlockHandle> R) {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::got_masterchain_block_handle, R.move_as_ok());
});
td::actor::send_closure(manager_, &ValidatorManager::get_block_handle, block_id, true, std::move(P));
}
void ShardClient::got_masterchain_block_handle(BlockHandle handle) {
masterchain_block_handle_ = std::move(handle);
download_masterchain_state();
}
void ShardClient::download_masterchain_state() {
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Ref<ShardState>> R) {
if (R.is_error()) {
LOG(WARNING) << "failed to download masterchain state: " << R.move_as_error();
td::actor::send_closure(SelfId, &ShardClient::download_masterchain_state);
} else {
td::actor::send_closure(SelfId, &ShardClient::got_masterchain_block_state,
td::Ref<MasterchainState>{R.move_as_ok()});
}
});
td::actor::send_closure(manager_, &ValidatorManager::wait_block_state, masterchain_block_handle_,
shard_client_priority(), td::Timestamp::in(600), std::move(P));
}
void ShardClient::got_masterchain_block_state(td::Ref<MasterchainState> state) {
masterchain_state_ = std::move(state);
build_shard_overlays();
if (started_) {
apply_all_shards();
}
}
void ShardClient::apply_all_shards() {
LOG(DEBUG) << "shardclient: " << masterchain_block_handle_->id() << " started";
auto P = td::PromiseCreator::lambda([SelfId = actor_id(this)](td::Result<td::Unit> R) {
if (R.is_error()) {
LOG(WARNING) << "failed to receive shard states: " << R.move_as_error();
td::actor::send_closure(SelfId, &ShardClient::apply_all_shards);
} else {
td::actor::send_closure(SelfId, &ShardClient::applied_all_shards);
}
});
td::MultiPromise mp;
auto ig = mp.init_guard();
ig.add_promise(std::move(P));
auto vec = masterchain_state_->get_shards();
for (auto &shard : vec) {
if (opts_->need_monitor(shard->shard(), masterchain_state_)) {
auto Q = td::PromiseCreator::lambda([SelfId = actor_id(this), promise = ig.get_promise(),
shard = shard->shard()](td::Result<td::Ref<ShardState>> R) mutable {
if (R.is_error()) {
promise.set_error(R.move_as_error_prefix(PSTRING() << "shard " << shard << ": "));
} else {
td::actor::send_closure(SelfId, &ShardClient::downloaded_shard_state, R.move_as_ok(), std::move(promise));
}
});
td::actor::send_closure(manager_, &ValidatorManager::wait_block_state_short, shard->top_block_id(),
shard_client_priority(), td::Timestamp::in(1500), std::move(Q));
}
}
}
void ShardClient::downloaded_shard_state(td::Ref<ShardState> state, td::Promise<td::Unit> promise) {
run_apply_block_query(state->get_block_id(), td::Ref<BlockData>{}, masterchain_block_handle_->id(), manager_,
td::Timestamp::in(600), std::move(promise));
}
void ShardClient::new_masterchain_block_notification(BlockHandle handle, td::Ref<MasterchainState> state) {
if (!waiting_) {
return;
}
if (handle->id().id.seqno <= masterchain_block_handle_->id().id.seqno) {
return;
}
LOG_CHECK(masterchain_block_handle_->inited_next_left()) << handle->id() << " " << masterchain_block_handle_->id();
LOG_CHECK(masterchain_block_handle_->one_next(true) == handle->id())
<< handle->id() << " " << masterchain_block_handle_->id();
masterchain_block_handle_ = std::move(handle);
masterchain_state_ = std::move(state);
waiting_ = false;
build_shard_overlays();
apply_all_shards();
}
void ShardClient::get_processed_masterchain_block(td::Promise<BlockSeqno> promise) {
auto seqno = masterchain_block_handle_ ? masterchain_block_handle_->id().id.seqno : 0;
if (seqno > 0 && !waiting_) {
seqno--;
}
promise.set_result(seqno);
}
void ShardClient::get_processed_masterchain_block_id(td::Promise<BlockIdExt> promise) {
if (masterchain_block_handle_) {
promise.set_result(masterchain_block_handle_->id());
} else {
promise.set_error(td::Status::Error(ErrorCode::notready, "shard client not started"));
}
}
void ShardClient::build_shard_overlays() {
std::set<ShardIdFull> new_shards_to_monitor;
std::set<WorkchainId> workchains;
auto cur_time = masterchain_state_->get_unix_time();
new_shards_to_monitor.insert(ShardIdFull(masterchainId));
for (const auto &info : masterchain_state_->get_shards()) {
auto shard = info->shard();
workchains.insert(shard.workchain);
if (opts_->need_monitor(shard, masterchain_state_)) {
new_shards_to_monitor.insert(shard);
}
}
std::vector<BlockIdExt> new_workchains;
for (const auto &wpair : masterchain_state_->get_workchain_list()) {
ton::WorkchainId wc = wpair.first;
const block::WorkchainInfo *winfo = wpair.second.get();
auto shard = ShardIdFull(wc);
if (workchains.count(wc) == 0 && winfo->active && winfo->enabled_since <= cur_time &&
opts_->need_monitor(shard, masterchain_state_)) {
new_shards_to_monitor.insert(shard);
if (shards_to_monitor_.count(shard) == 0) {
new_workchains.push_back(BlockIdExt(wc, shardIdAll, 0, winfo->zerostate_root_hash, winfo->zerostate_file_hash));
}
}
}
td::actor::send_closure(manager_, &ValidatorManager::update_shard_configuration, masterchain_state_,
new_shards_to_monitor);
shards_to_monitor_ = std::move(new_shards_to_monitor);
for (BlockIdExt block_id : new_workchains) {
td::actor::send_closure(manager_, &ValidatorManager::wait_block_state_short, block_id, shard_client_priority(),
td::Timestamp::in(60.0), [](td::Result<td::Ref<ShardState>>) {});
}
}
void ShardClient::force_update_shard_client(BlockHandle handle, td::Promise<td::Unit> promise) {
CHECK(!init_mode_);
CHECK(!started_);
if (masterchain_block_handle_->id().seqno() >= handle->id().seqno()) {
promise.set_value(td::Unit());
return;
}
auto P = td::PromiseCreator::lambda(
[SelfId = actor_id(this), handle, promise = std::move(promise)](td::Result<td::Ref<ShardState>> R) mutable {
R.ensure();
td::actor::send_closure(SelfId, &ShardClient::force_update_shard_client_ex, std::move(handle),
td::Ref<MasterchainState>{R.move_as_ok()}, std::move(promise));
});
td::actor::send_closure(manager_, &ValidatorManager::get_shard_state_from_db, std::move(handle), std::move(P));
}
void ShardClient::force_update_shard_client_ex(BlockHandle handle, td::Ref<MasterchainState> state,
td::Promise<td::Unit> promise) {
CHECK(!init_mode_);
CHECK(!started_);
if (masterchain_block_handle_->id().seqno() >= handle->id().seqno()) {
promise.set_value(td::Unit());
return;
}
masterchain_block_handle_ = std::move(handle);
masterchain_state_ = std::move(state);
promise_ = std::move(promise);
build_shard_overlays();
applied_all_shards();
}
void ShardClient::update_options(td::Ref<ValidatorManagerOptions> opts) {
opts_ = std::move(opts);
}
} // namespace validator
} // namespace ton