mirror of
				https://github.com/ton-blockchain/ton
				synced 2025-03-09 15:40:10 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			404 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			404 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|     This file is part of TON Blockchain Library.
 | |
| 
 | |
|     TON Blockchain Library is free software: you can redistribute it and/or modify
 | |
|     it under the terms of the GNU Lesser General Public License as published by
 | |
|     the Free Software Foundation, either version 2 of the License, or
 | |
|     (at your option) any later version.
 | |
| 
 | |
|     TON Blockchain Library is distributed in the hope that it will be useful,
 | |
|     but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|     GNU Lesser General Public License for more details.
 | |
| 
 | |
|     You should have received a copy of the GNU Lesser General Public License
 | |
|     along with TON Blockchain Library.  If not, see <http://www.gnu.org/licenses/>.
 | |
| 
 | |
|     Copyright 2017-2020 Telegram Systems LLP
 | |
| */
 | |
| #include "td/net/UdpServer.h"
 | |
| #include "td/net/FdListener.h"
 | |
| #include "td/net/TcpListener.h"
 | |
| 
 | |
| #include "td/utils/BufferedFd.h"
 | |
| 
 | |
| #include <map>
 | |
| 
 | |
| namespace td {
 | |
| namespace {
 | |
| int VERBOSITY_NAME(udp_server) = VERBOSITY_NAME(DEBUG) + 10;
 | |
| }
 | |
| namespace detail {
 | |
| class UdpServerImpl : public UdpServer {
 | |
|  public:
 | |
|   void send(td::UdpMessage &&message) override;
 | |
|   static td::actor::ActorOwn<UdpServerImpl> create(td::Slice name, td::UdpSocketFd fd,
 | |
|                                                    std::unique_ptr<Callback> callback);
 | |
| 
 | |
|   UdpServerImpl(td::UdpSocketFd fd, std::unique_ptr<Callback> callback);
 | |
| 
 | |
|  private:
 | |
|   td::actor::ActorOwn<> fd_listener_;
 | |
|   std::unique_ptr<Callback> callback_;
 | |
|   td::BufferedUdp fd_;
 | |
|   bool is_closing_{false};
 | |
| 
 | |
|   void start_up() override;
 | |
|   void on_fd_updated();
 | |
| 
 | |
|   void loop() override;
 | |
| 
 | |
|   void hangup() override;
 | |
|   void hangup_shared() override;
 | |
| };
 | |
| 
 | |
| void UdpServerImpl::send(td::UdpMessage &&message) {
 | |
|   //LOG(WARNING) << "TO: " << message.address;
 | |
|   fd_.send(std::move(message));
 | |
|   loop();  // TODO: some yield logic
 | |
| }
 | |
| 
 | |
| td::actor::ActorOwn<UdpServerImpl> UdpServerImpl::create(td::Slice name, td::UdpSocketFd fd,
 | |
|                                                          std::unique_ptr<Callback> callback) {
 | |
|   return td::actor::create_actor<UdpServerImpl>(
 | |
|       actor::ActorOptions().with_name(name).with_poll(!td::Poll::is_edge_triggered()), std::move(fd),
 | |
|       std::move(callback));
 | |
| }
 | |
| 
 | |
| UdpServerImpl::UdpServerImpl(td::UdpSocketFd fd, std::unique_ptr<Callback> callback)
 | |
|     : callback_(std::move(callback)), fd_(std::move(fd)) {
 | |
| }
 | |
| 
 | |
| void UdpServerImpl::start_up() {
 | |
|   //CHECK(td::actor::SchedulerContext::get()->has_poll() == false);
 | |
|   class Observer : public td::ObserverBase, public Destructor {
 | |
|    public:
 | |
|     Observer(td::actor::ActorShared<UdpServerImpl> udp_server) : udp_server_(std::move(udp_server)) {
 | |
|     }
 | |
|     void notify() override {
 | |
|       VLOG(udp_server) << "on_fd_updated";
 | |
|       td::actor::send_signals_later(udp_server_, td::actor::ActorSignals::wakeup());
 | |
|     }
 | |
| 
 | |
|    private:
 | |
|     td::actor::ActorShared<UdpServerImpl> udp_server_;
 | |
|   };
 | |
| 
 | |
|   auto observer = std::make_unique<Observer>(actor_shared(this));
 | |
|   auto pollable_fd = fd_.get_poll_info().extract_pollable_fd(observer.get());
 | |
|   fd_listener_ = td::actor::create_actor<FdListener>(actor::ActorOptions().with_name("FdListener").with_poll(),
 | |
|                                                      std::move(pollable_fd), std::move(observer));
 | |
| }
 | |
| 
 | |
| void UdpServerImpl::on_fd_updated() {
 | |
|   loop();
 | |
| }
 | |
| 
 | |
| void UdpServerImpl::loop() {
 | |
|   if (is_closing_) {
 | |
|     return;
 | |
|   }
 | |
|   //CHECK(td::actor::SchedulerContext::get()->has_poll() == false);
 | |
|   fd_.get_poll_info().get_flags();
 | |
|   VLOG(udp_server) << "loop " << td::tag("can read", can_read(fd_)) << " " << td::tag("can write", can_write(fd_));
 | |
|   Status status;
 | |
|   status = [&] {
 | |
|     while (true) {
 | |
|       TRY_RESULT(o_message, fd_.receive());
 | |
|       if (!o_message) {
 | |
|         return Status::OK();
 | |
|       }
 | |
|       //LOG(WARNING) << "FROM" << o_message.value().address;
 | |
|       callback_->on_udp_message(std::move(*o_message));
 | |
|     }
 | |
|     return Status::OK();
 | |
|   }();
 | |
|   if (status.is_ok()) {
 | |
|     status = fd_.flush_send();
 | |
|   }
 | |
| 
 | |
|   if (status.is_error()) {
 | |
|     VLOG(udp_server) << "Got " << status << " sleep for 1 second";
 | |
|     alarm_timestamp() = Timestamp::in(1);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void UdpServerImpl::hangup() {
 | |
|   is_closing_ = true;
 | |
|   // wait till fd_listener_ is closed and fd is unsubscribed
 | |
|   fd_listener_.reset();
 | |
| }
 | |
| void UdpServerImpl::hangup_shared() {
 | |
|   stop();
 | |
| }
 | |
| 
 | |
| class TcpClient : public td::actor::Actor, td::ObserverBase {
 | |
|  public:
 | |
|   class Callback {
 | |
|    public:
 | |
|     virtual ~Callback() = default;
 | |
|     virtual void on_message(BufferSlice data) = 0;
 | |
|     virtual void on_closed(actor::ActorId<>) = 0;
 | |
|   };
 | |
|   TcpClient(td::SocketFd fd, std::unique_ptr<Callback> callback)
 | |
|       : buffered_fd_(std::move(fd)), callback_(std::move(callback)) {
 | |
|   }
 | |
| 
 | |
|   void send(BufferSlice data) {
 | |
|     uint32 data_size = narrow_cast<uint32>(data.size());
 | |
| 
 | |
|     buffered_fd_.output_buffer().append(Slice(reinterpret_cast<char *>(&data_size), sizeof(data_size)));
 | |
|     buffered_fd_.output_buffer().append(std::move(data));
 | |
|     loop();
 | |
|   }
 | |
| 
 | |
|  private:
 | |
|   td::BufferedFd<td::SocketFd> buffered_fd_;
 | |
|   std::unique_ptr<Callback> callback_;
 | |
|   td::actor::ActorId<TcpClient> self_;
 | |
| 
 | |
|   void notify() override {
 | |
|     // NB: Interface will be changed
 | |
|     td::actor::send_closure_later(self_, &TcpClient::on_net);
 | |
|   }
 | |
|   void on_net() {
 | |
|     loop();
 | |
|   }
 | |
| 
 | |
|   void start_up() override {
 | |
|     self_ = actor_id(this);
 | |
|     LOG(INFO) << "Start";
 | |
|     // Subscribe for socket updates
 | |
|     // NB: Interface will be changed
 | |
|     td::actor::SchedulerContext::get()->get_poll().subscribe(buffered_fd_.get_poll_info().extract_pollable_fd(this),
 | |
|                                                              PollFlags::ReadWrite());
 | |
|     alarm_timestamp() = Timestamp::in(10);
 | |
|     notify();
 | |
|   }
 | |
| 
 | |
|   void tear_down() override {
 | |
|     LOG(INFO) << "Close";
 | |
|     // unsubscribe from socket updates
 | |
|     // nb: interface will be changed
 | |
|     td::actor::SchedulerContext::get()->get_poll().unsubscribe(buffered_fd_.get_poll_info().get_pollable_fd_ref());
 | |
|     callback_->on_closed(actor_id(this));
 | |
|   }
 | |
| 
 | |
|   void loop() override {
 | |
|     auto status = [&] {
 | |
|       TRY_STATUS(buffered_fd_.flush_read());
 | |
|       auto &input = buffered_fd_.input_buffer();
 | |
|       while (true) {
 | |
|         constexpr size_t header_size = 4;
 | |
|         if (input.size() < header_size) {
 | |
|           break;
 | |
|         }
 | |
|         auto it = input.clone();
 | |
|         uint32 data_size;
 | |
|         it.advance(header_size, MutableSlice(reinterpret_cast<uint8 *>(&data_size), sizeof(data_size)));
 | |
|         if (data_size > (1 << 26)) {
 | |
|           return Status::Error("Too big packet");
 | |
|         }
 | |
|         if (it.size() < data_size) {
 | |
|           break;
 | |
|         }
 | |
|         auto data = it.cut_head(data_size).move_as_buffer_slice();
 | |
|         alarm_timestamp() = Timestamp::in(10);
 | |
|         callback_->on_message(std::move(data));
 | |
|         input = std::move(it);
 | |
|       }
 | |
| 
 | |
|       TRY_STATUS(buffered_fd_.flush_write());
 | |
|       if (td::can_close(buffered_fd_)) {
 | |
|         stop();
 | |
|       }
 | |
|       return td::Status::OK();
 | |
|     }();
 | |
|     if (status.is_error()) {
 | |
|       LOG(INFO) << "Client got error " << status;
 | |
|       stop();
 | |
|     }
 | |
|   }
 | |
|   void alarm() override {
 | |
|     LOG(INFO) << "Close because of timeout";
 | |
|     stop();
 | |
|   }
 | |
| };
 | |
| 
 | |
| struct Target {
 | |
|   IPAddress ip_address;
 | |
|   actor::ActorOwn<TcpClient> inbound;
 | |
|   actor::ActorOwn<TcpClient> outbound;
 | |
| };
 | |
| 
 | |
| class TargetSet {
 | |
|  public:
 | |
|   using Id = size_t;
 | |
|   Id register_target(IPAddress address) {
 | |
|     auto it_ok = ip_to_id_.insert(std::make_pair(address, 0));
 | |
|     if (it_ok.second) {
 | |
|       id_to_target_.push_back({});
 | |
|       id_to_target_.back().ip_address = address;
 | |
|       it_ok.first->second = id_to_target_.size();
 | |
|     }
 | |
|     return it_ok.first->second;
 | |
|   }
 | |
| 
 | |
|   Target &get_target(Id id) {
 | |
|     return id_to_target_.at(id - 1);
 | |
|   }
 | |
| 
 | |
|  private:
 | |
|   std::map<IPAddress, size_t> ip_to_id_;
 | |
|   std::vector<Target> id_to_target_;
 | |
| };
 | |
| class UdpServerViaTcp : public UdpServer {
 | |
|  public:
 | |
|   UdpServerViaTcp(int32 port, std::unique_ptr<Callback> callback) : port_(port), callback_(std::move(callback)) {
 | |
|   }
 | |
| 
 | |
|  private:
 | |
|   int32 port_;
 | |
|   std::unique_ptr<Callback> callback_;
 | |
|   actor::ActorOwn<TcpInfiniteListener> tcp_listener_;
 | |
|   TargetSet target_set_;
 | |
|   int refcnt_{0};
 | |
|   bool close_flag_{false};
 | |
| 
 | |
|   void start_up() override {
 | |
|     //TcpInfiniteListener
 | |
|     class TcpListenerCallback : public TcpListener::Callback {
 | |
|      public:
 | |
|       TcpListenerCallback(actor::ActorShared<UdpServerViaTcp> parent) : parent_(std::move(parent)) {
 | |
|       }
 | |
|       void accept(SocketFd fd) override {
 | |
|         actor::send_closure(parent_, &UdpServerViaTcp::accept, std::move(fd));
 | |
|       }
 | |
| 
 | |
|      private:
 | |
|       actor::ActorShared<UdpServerViaTcp> parent_;
 | |
|     };
 | |
|     refcnt_++;
 | |
|     tcp_listener_ = actor::create_actor<TcpInfiniteListener>(PSLICE() << "TcpInfiniteListener" << port_, port_,
 | |
|                                                              std::make_unique<TcpListenerCallback>(actor_shared(this)));
 | |
|   }
 | |
| 
 | |
|   void send(UdpMessage &&message) override {
 | |
|     if (close_flag_) {
 | |
|       return;
 | |
|     }
 | |
|     auto target_id = target_set_.register_target(message.address);
 | |
|     auto &target = target_set_.get_target(target_id);
 | |
|     if (target.inbound.empty() && target.outbound.empty()) {
 | |
|       auto r_fd = SocketFd::open(target.ip_address);
 | |
|       if (r_fd.is_error()) {
 | |
|         LOG(INFO) << r_fd.error();
 | |
|         return;
 | |
|       }
 | |
|       auto fd = r_fd.move_as_ok();
 | |
|       do_accept(std::move(fd), message.address, false);
 | |
|     }
 | |
|     if (!target.inbound.empty()) {
 | |
|       send_closure_later(target.inbound, &TcpClient::send, std::move(message.data));
 | |
|     } else if (!target.outbound.empty()) {
 | |
|       send_closure_later(target.outbound, &TcpClient::send, std::move(message.data));
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void on_message(BufferSlice data) {
 | |
|     if (close_flag_) {
 | |
|       return;
 | |
|     }
 | |
|     auto token = get_link_token();
 | |
|     auto &target = target_set_.get_target(narrow_cast<TargetSet::Id>(token));
 | |
|     UdpMessage message;
 | |
|     message.address = target.ip_address;
 | |
|     message.data = std::move(data);
 | |
|     callback_->on_udp_message(std::move(message));
 | |
|   }
 | |
|   void on_closed(actor::ActorId<> id) {
 | |
|     if (close_flag_) {
 | |
|       return;
 | |
|     }
 | |
|     auto token = get_link_token();
 | |
|     auto &target = target_set_.get_target(narrow_cast<TargetSet::Id>(token));
 | |
|     if (target.inbound.get() == id) {
 | |
|       target.inbound.reset();
 | |
|     }
 | |
|     if (target.outbound.get() == id) {
 | |
|       target.outbound.reset();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void accept(SocketFd fd) {
 | |
|     if (close_flag_) {
 | |
|       return;
 | |
|     }
 | |
|     IPAddress ip_address;
 | |
|     auto status = ip_address.init_peer_address(fd);
 | |
|     if (status.is_error()) {
 | |
|       LOG(INFO) << status;
 | |
|       return;
 | |
|     }
 | |
|     do_accept(std::move(fd), ip_address, true);
 | |
|   }
 | |
|   void do_accept(SocketFd fd, IPAddress ip_address, bool is_inbound) {
 | |
|     class TcpClientCallback : public TcpClient::Callback {
 | |
|      public:
 | |
|       TcpClientCallback(actor::ActorShared<UdpServerViaTcp> parent) : parent_(std::move(parent)) {
 | |
|       }
 | |
|       void on_message(BufferSlice data) override {
 | |
|         send_closure(parent_, &UdpServerViaTcp::on_message, std::move(data));
 | |
|       }
 | |
|       void on_closed(actor::ActorId<> id) override {
 | |
|         send_closure(parent_, &UdpServerViaTcp::on_closed, std::move(id));
 | |
|       }
 | |
| 
 | |
|      private:
 | |
|       actor::ActorShared<UdpServerViaTcp> parent_;
 | |
|     };
 | |
| 
 | |
|     auto target_id = target_set_.register_target(ip_address);
 | |
|     auto &target = target_set_.get_target(target_id);
 | |
|     refcnt_++;
 | |
|     auto actor = actor::create_actor<TcpClient>(actor::ActorOptions().with_name("TcpClient").with_poll(), std::move(fd),
 | |
|                                                 std::make_unique<TcpClientCallback>(actor_shared(this, target_id)));
 | |
|     if (is_inbound) {
 | |
|       target.inbound = std::move(actor);
 | |
|     } else {
 | |
|       target.outbound = std::move(actor);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void hangup() override {
 | |
|     close_flag_ = true;
 | |
|     target_set_ = {};
 | |
|     tcp_listener_ = {};
 | |
|   }
 | |
| 
 | |
|   void hangup_shared() override {
 | |
|     refcnt_--;
 | |
|     if (refcnt_ == 0) {
 | |
|       stop();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void loop() override {
 | |
|   }
 | |
| };
 | |
| 
 | |
| }  // namespace detail
 | |
| 
 | |
| Result<actor::ActorOwn<UdpServer>> UdpServer::create(td::Slice name, int32 port, std::unique_ptr<Callback> callback) {
 | |
|   td::IPAddress from_ip;
 | |
|   TRY_STATUS(from_ip.init_ipv4_port("0.0.0.0", port));
 | |
|   TRY_RESULT(fd, UdpSocketFd::open(from_ip));
 | |
|   fd.maximize_rcv_buffer().ensure();
 | |
|   return detail::UdpServerImpl::create(name, std::move(fd), std::move(callback));
 | |
| }
 | |
| Result<actor::ActorOwn<UdpServer>> UdpServer::create_via_tcp(td::Slice name, int32 port,
 | |
|                                                              std::unique_ptr<Callback> callback) {
 | |
|   return actor::create_actor<detail::UdpServerViaTcp>(name, port, std::move(callback));
 | |
| }
 | |
| 
 | |
| }  // namespace td
 |