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			402 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			402 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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seedrandom.js
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=============
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Seeded random number generator for Javascript.
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version 2.3.10
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Author: David Bau
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Date: 2014 Sep 20
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Can be used as a plain script, a node.js module or an AMD module.
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Script tag usage
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----------------
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<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js>
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</script>
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// Sets Math.random to a PRNG initialized using the given explicit seed.
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Math.seedrandom('hello.');
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console.log(Math.random());          // Always 0.9282578795792454
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console.log(Math.random());          // Always 0.3752569768646784
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// Sets Math.random to an ARC4-based PRNG that is autoseeded using the
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// current time, dom state, and other accumulated local entropy.
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// The generated seed string is returned.
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Math.seedrandom();
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console.log(Math.random());          // Reasonably unpredictable.
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// Seeds using the given explicit seed mixed with accumulated entropy.
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Math.seedrandom('added entropy.', { entropy: true });
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console.log(Math.random());          // As unpredictable as added entropy.
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// Use "new" to create a local prng without altering Math.random.
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var myrng = new Math.seedrandom('hello.');
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console.log(myrng());                // Always 0.9282578795792454
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Node.js usage
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-------------
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npm install seedrandom
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// Local PRNG: does not affect Math.random.
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var seedrandom = require('seedrandom');
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var rng = seedrandom('hello.');
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console.log(rng());                  // Always 0.9282578795792454
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// Autoseeded ARC4-based PRNG.
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rng = seedrandom();
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console.log(rng());                  // Reasonably unpredictable.
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// Global PRNG: set Math.random.
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seedrandom('hello.', { global: true });
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console.log(Math.random());          // Always 0.9282578795792454
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// Mixing accumulated entropy.
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rng = seedrandom('added entropy.', { entropy: true });
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console.log(rng());                  // As unpredictable as added entropy.
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Require.js usage
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----------------
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Similar to node.js usage:
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bower install seedrandom
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require(['seedrandom'], function(seedrandom) {
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  var rng = seedrandom('hello.');
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  console.log(rng());                  // Always 0.9282578795792454
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});
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Network seeding
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---------------
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<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.10/seedrandom.min.js>
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</script>
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<!-- Seeds using urandom bits from a server. -->
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<script src=//jsonlib.appspot.com/urandom?callback=Math.seedrandom">
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</script>
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<!-- Seeds mixing in random.org bits -->
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<script>
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(function(x, u, s){
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  try {
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    // Make a synchronous request to random.org.
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    x.open('GET', u, false);
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    x.send();
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    s = unescape(x.response.trim().replace(/^|\s/g, '%'));
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  } finally {
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    // Seed with the response, or autoseed on failure.
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    Math.seedrandom(s, !!s);
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  }
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})(new XMLHttpRequest, 'https://www.random.org/integers/' +
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  '?num=256&min=0&max=255&col=1&base=16&format=plain&rnd=new');
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</script>
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Reseeding using user input
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--------------------------
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var seed = Math.seedrandom();        // Use prng with an automatic seed.
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document.write(Math.random());       // Pretty much unpredictable x.
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var rng = new Math.seedrandom(seed); // A new prng with the same seed.
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document.write(rng());               // Repeat the 'unpredictable' x.
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function reseed(event, count) {      // Define a custom entropy collector.
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  var t = [];
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  function w(e) {
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    t.push([e.pageX, e.pageY, +new Date]);
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    if (t.length < count) { return; }
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    document.removeEventListener(event, w);
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    Math.seedrandom(t, { entropy: true });
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  }
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  document.addEventListener(event, w);
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}
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reseed('mousemove', 100);            // Reseed after 100 mouse moves.
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The "pass" option can be used to get both the prng and the seed.
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The following returns both an autoseeded prng and the seed as an object,
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without mutating Math.random:
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var obj = Math.seedrandom(null, { pass: function(prng, seed) {
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  return { random: prng, seed: seed };
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}});
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Version notes
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-------------
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The random number sequence is the same as version 1.0 for string seeds.
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* Version 2.0 changed the sequence for non-string seeds.
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* Version 2.1 speeds seeding and uses window.crypto to autoseed if present.
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* Version 2.2 alters non-crypto autoseeding to sweep up entropy from plugins.
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* Version 2.3 adds support for "new", module loading, and a null seed arg.
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* Version 2.3.1 adds a build environment, module packaging, and tests.
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* Version 2.3.4 fixes bugs on IE8, and switches to MIT license.
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* Version 2.3.6 adds a readable options object argument.
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* Version 2.3.10 adds support for node.js crypto (contributed by ctd1500).
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The standard ARC4 key scheduler cycles short keys, which means that
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seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'.
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Therefore it is a good idea to add a terminator to avoid trivial
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equivalences on short string seeds, e.g., Math.seedrandom(str + '\0').
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Starting with version 2.0, a terminator is added automatically for
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non-string seeds, so seeding with the number 111 is the same as seeding
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with '111\0'.
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When seedrandom() is called with zero args or a null seed, it uses a
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seed drawn from the browser crypto object if present.  If there is no
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crypto support, seedrandom() uses the current time, the native rng,
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and a walk of several DOM objects to collect a few bits of entropy.
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Each time the one- or two-argument forms of seedrandom are called,
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entropy from the passed seed is accumulated in a pool to help generate
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future seeds for the zero- and two-argument forms of seedrandom.
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On speed - This javascript implementation of Math.random() is several
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times slower than the built-in Math.random() because it is not native
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code, but that is typically fast enough.  Some details (timings on
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Chrome 25 on a 2010 vintage macbook):
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* seeded Math.random()          - avg less than 0.0002 milliseconds per call
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* seedrandom('explicit.')       - avg less than 0.2 milliseconds per call
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* seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call
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* seedrandom() with crypto      - avg less than 0.2 milliseconds per call
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Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on
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a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera.
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Seeded rng calls themselves are fast across these browsers, with slowest
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numbers on Opera at about 0.0005 ms per seeded Math.random().
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LICENSE (MIT)
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-------------
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Copyright 2014 David Bau.
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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 * All code is in an anonymous closure to keep the global namespace clean.
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 */
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(function (
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    global, pool, math, width, chunks, digits, module, define, rngname) {
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//
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// The following constants are related to IEEE 754 limits.
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//
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var startdenom = math.pow(width, chunks),
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    significance = math.pow(2, digits),
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    overflow = significance * 2,
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    mask = width - 1,
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    nodecrypto;
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//
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// seedrandom()
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// This is the seedrandom function described above.
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//
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var impl = math['seed' + rngname] = function(seed, options, callback) {
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  var key = [];
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  options = (options == true) ? { entropy: true } : (options || {});
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  // Flatten the seed string or build one from local entropy if needed.
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  var shortseed = mixkey(flatten(
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    options.entropy ? [seed, tostring(pool)] :
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    (seed == null) ? autoseed() : seed, 3), key);
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  // Use the seed to initialize an ARC4 generator.
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  var arc4 = new ARC4(key);
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  // Mix the randomness into accumulated entropy.
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  mixkey(tostring(arc4.S), pool);
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  // Calling convention: what to return as a function of prng, seed, is_math.
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  return (options.pass || callback ||
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      // If called as a method of Math (Math.seedrandom()), mutate Math.random
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      // because that is how seedrandom.js has worked since v1.0.  Otherwise,
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      // it is a newer calling convention, so return the prng directly.
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      function(prng, seed, is_math_call) {
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        if (is_math_call) { math[rngname] = prng; return seed; }
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        else return prng;
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      })(
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  // This function returns a random double in [0, 1) that contains
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  // randomness in every bit of the mantissa of the IEEE 754 value.
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  function() {
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    var n = arc4.g(chunks),             // Start with a numerator n < 2 ^ 48
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        d = startdenom,                 //   and denominator d = 2 ^ 48.
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        x = 0;                          //   and no 'extra last byte'.
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    while (n < significance) {          // Fill up all significant digits by
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      n = (n + x) * width;              //   shifting numerator and
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      d *= width;                       //   denominator and generating a
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      x = arc4.g(1);                    //   new least-significant-byte.
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    }
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    while (n >= overflow) {             // To avoid rounding up, before adding
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      n /= 2;                           //   last byte, shift everything
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      d /= 2;                           //   right using integer math until
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      x >>>= 1;                         //   we have exactly the desired bits.
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    }
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    return (n + x) / d;                 // Form the number within [0, 1).
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  }, shortseed, 'global' in options ? options.global : (this == math));
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};
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//
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// ARC4
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//
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// An ARC4 implementation.  The constructor takes a key in the form of
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// an array of at most (width) integers that should be 0 <= x < (width).
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//
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// The g(count) method returns a pseudorandom integer that concatenates
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// the next (count) outputs from ARC4.  Its return value is a number x
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// that is in the range 0 <= x < (width ^ count).
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//
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/** @constructor */
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function ARC4(key) {
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  var t, keylen = key.length,
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      me = this, i = 0, j = me.i = me.j = 0, s = me.S = [];
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  // The empty key [] is treated as [0].
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  if (!keylen) { key = [keylen++]; }
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  // Set up S using the standard key scheduling algorithm.
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  while (i < width) {
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    s[i] = i++;
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  }
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  for (i = 0; i < width; i++) {
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    s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))];
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    s[j] = t;
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  }
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  // The "g" method returns the next (count) outputs as one number.
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  (me.g = function(count) {
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    // Using instance members instead of closure state nearly doubles speed.
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    var t, r = 0,
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        i = me.i, j = me.j, s = me.S;
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    while (count--) {
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      t = s[i = mask & (i + 1)];
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      r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))];
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    }
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    me.i = i; me.j = j;
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    return r;
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    // For robust unpredictability, the function call below automatically
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    // discards an initial batch of values.  This is called RC4-drop[256].
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    // See http://google.com/search?q=rsa+fluhrer+response&btnI
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  })(width);
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}
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//
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// flatten()
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// Converts an object tree to nested arrays of strings.
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//
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function flatten(obj, depth) {
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  var result = [], typ = (typeof obj), prop;
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  if (depth && typ == 'object') {
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    for (prop in obj) {
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      try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {}
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    }
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  }
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  return (result.length ? result : typ == 'string' ? obj : obj + '\0');
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}
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//
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// mixkey()
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// Mixes a string seed into a key that is an array of integers, and
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// returns a shortened string seed that is equivalent to the result key.
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//
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function mixkey(seed, key) {
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  var stringseed = seed + '', smear, j = 0;
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  while (j < stringseed.length) {
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    key[mask & j] =
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      mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++));
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  }
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  return tostring(key);
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}
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//
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// autoseed()
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// Returns an object for autoseeding, using window.crypto if available.
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//
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/** @param {Uint8Array|Navigator=} seed */
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function autoseed(seed) {
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  try {
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    if (nodecrypto) return tostring(nodecrypto.randomBytes(width));
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    global.crypto.getRandomValues(seed = new Uint8Array(width));
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    return tostring(seed);
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  } catch (e) {
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    return [+new Date, global, (seed = global.navigator) && seed.plugins,
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      global.screen, tostring(pool)];
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  }
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}
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//
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// tostring()
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// Converts an array of charcodes to a string
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//
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function tostring(a) {
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  return String.fromCharCode.apply(0, a);
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}
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//
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// When seedrandom.js is loaded, we immediately mix a few bits
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// from the built-in RNG into the entropy pool.  Because we do
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// not want to interfere with deterministic PRNG state later,
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// seedrandom will not call math.random on its own again after
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// initialization.
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//
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mixkey(math[rngname](), pool);
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//
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// Nodejs and AMD support: export the implementation as a module using
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// either convention.
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//
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if (module && module.exports) {
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  module.exports = impl;
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  try {
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    // When in node.js, try using crypto package for autoseeding.
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    nodecrypto = require('crypto');
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  } catch (ex) {}
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} else if (define && define.amd) {
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  define(function() { return impl; });
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}
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//
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// Node.js native crypto support.
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//
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// End anonymous scope, and pass initial values.
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})(
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  this,   // global window object
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  [],     // pool: entropy pool starts empty
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  Math,   // math: package containing random, pow, and seedrandom
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  256,    // width: each RC4 output is 0 <= x < 256
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  6,      // chunks: at least six RC4 outputs for each double
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  52,     // digits: there are 52 significant digits in a double
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  (typeof module) == 'object' && module,    // present in node.js
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  (typeof define) == 'function' && define,  // present with an AMD loader
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  'random'// rngname: name for Math.random and Math.seedrandom
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);
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