/* * Copyright (c) 2008-2012 Juli Mallett. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef EVENT_EVENT_H #define EVENT_EVENT_H #include /* * The general-purpose event type. Never extended or anything like that. * Tracking a user-specified pointer is handled by the callback, providers of * Events can pass extra data by extending their Callback type, e.g. the * SocketEventCallback used by Socket::accept() to pass back a Socket pointer * along with an Event. * XXX In light of this extension, it may make sense to move the Buffer out * of Event now, since the Callback can handle Buffers independently. * * Because we are primarily a data-movement/processing system, a Buffer is an * integral part of every Event. Plus, Buffers with no data are basically * free to copy, etc. * * Event handlers/callbacks always take a copy of the Event, which is subpar * but necessary since the first thing most of those callbacks do is to cancel * the Action that called them, which in turn deletes the underlying SimpleCallback * object, which would in turn delete the holder of the associated Event if a * reference or pointer were passed. One can argue that the right thing to do * is process the event fully before cancelling the Action, but that is not * how things are done at present. */ struct Event { enum Type { Invalid, Done, EOS, Error, }; Type type_; int error_; Buffer buffer_; Event(void) : type_(Event::Invalid), error_(0), buffer_() { } Event(Type type) : type_(type), error_(0), buffer_() { } Event(Type type, int error) : type_(type), error_(error), buffer_() { } Event(Type type, const Buffer& buffer) : type_(type), error_(0), buffer_(buffer) { } Event(Type type, int error, const Buffer& buffer) : type_(type), error_(error), buffer_(buffer) { } Event(const Event& e) : type_(e.type_), error_(e.error_), buffer_(e.buffer_) { } Event& operator= (const Event& e) { type_ = e.type_; error_ = e.error_; buffer_ = e.buffer_; return (*this); } }; static inline std::ostream& operator<< (std::ostream& os, Event::Type type) { switch (type) { case Event::Invalid: return (os << ""); case Event::Done: return (os << ""); case Event::EOS: return (os << ""); case Event::Error: return (os << ""); default: return (os << ""); } } static inline std::ostream& operator<< (std::ostream& os, Event e) { if (e.type_ != Event::Error && e.error_ == 0) return (os << e.type_); return (os << e.type_ << '/' << e.error_ << " [" << strerror(e.error_) << "]"); } #endif /* !EVENT_EVENT_H */