wanproxy/io/net/tcp_server.h
2015-08-31 14:01:44 +02:00

73 lines
2.7 KiB
C++

/*
* Copyright (c) 2008-2011 Juli Mallett. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef IO_NET_TCP_SERVER_H
#define IO_NET_TCP_SERVER_H
#include <io/socket/socket.h>
////////////////////////////////////////////////////////////////////////////////
// //
// File: tcp_server.h //
// Description: base class for a connection oriented network server //
// Project: WANProxy XTech //
// Adapted by: Andreu Vidal Bramfeld-Software //
// Last modified: 2015-04-01 //
// //
////////////////////////////////////////////////////////////////////////////////
class TCPServer
{
LogHandle log_;
Socket* socket_;
public:
TCPServer () : log_("/tcp/server"), socket_(0)
{ }
~TCPServer ()
{
delete socket_;
}
bool listen (SocketAddressFamily family, const std::string& name);
Action* accept (SocketEventCallback* cb)
{
return (socket_ ? socket_->accept (cb) : 0);
}
Action* close (EventCallback* cb = 0)
{
return (socket_ ? socket_->close (cb) : 0);
}
std::string getsockname () const
{
return (socket_ ? socket_->getsockname () : std::string ());
}
};
#endif /* !IO_NET_TCP_SERVER_H */