wanproxy/io/net/udp_server.cc
2015-08-31 14:01:44 +02:00

59 lines
2.5 KiB
C++

/*
* Copyright (c) 2009-2010 Juli Mallett. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <io/net/udp_server.h>
////////////////////////////////////////////////////////////////////////////////
// //
// File: udp_server.cc //
// Description: base class for a datagram network server //
// Project: WANProxy XTech //
// Adapted by: Andreu Vidal Bramfeld-Software //
// Last modified: 2015-04-01 //
// //
////////////////////////////////////////////////////////////////////////////////
bool UDPServer::listen (SocketAddressFamily family, const std::string& name)
{
if (socket_)
{
socket_->close (0);
delete socket_;
}
socket_ = Socket::create (family, SocketTypeDatagram, "udp", name);
if (! socket_)
{
ERROR("/udp/server") << "Unable to create socket.";
return false;
}
if (! socket_->bind (name))
{
ERROR("/udp/server") << "Socket bind failed";
return false;
}
return true;
}