75 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2008-2012 Juli Mallett. All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 * 1. Redistributions of source code must retain the above copyright
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 *    notice, this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    notice, this list of conditions and the following disclaimer in the
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 *    documentation and/or other materials provided with the distribution.
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 *
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 * THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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 * ARE DISCLAIMED.  IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
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 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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 * SUCH DAMAGE.
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 */
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#ifndef	IO_SOCKET_SOCKET_H
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#define	IO_SOCKET_SOCKET_H
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#include <event/action.h>
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#include <event/event_callback.h>
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#include <event/typed_pair_callback.h>
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#include <io/stream_handle.h>
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#include <io/socket/socket_types.h>
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////////////////////////////////////////////////////////////////////////////////
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//                                                                            //
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// File:           socket.h                                                   //
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// Description:    a stream handle for network connections                    //
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// Project:        WANProxy XTech                                             //
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// Adapted by:     Andreu Vidal Bramfeld-Software                             //
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// Last modified:  2015-04-01                                                 //
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//                                                                            //
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////////////////////////////////////////////////////////////////////////////////
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typedef class TypedPairCallback<Event, Socket*> SocketEventCallback;
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typedef class CallbackAction<Socket, SocketEventCallback> SocketEventAction;
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class Socket : public StreamHandle 
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{
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	LogHandle log_;
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	int domain_;
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	int socktype_;
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	int protocol_;
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	SocketEventAction* accept_request_;
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	Action* accept_check_;
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private:
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	Socket (int, int, int, int);
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public:
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	Action* accept (SocketEventCallback*);
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	void accept_complete (Event);
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	void accept_cancel ();
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	Action* connect (const std::string&, EventCallback*);
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	bool bind (const std::string&);
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	bool listen ();
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	bool shutdown (bool, bool);
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	std::string getpeername () const;
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	std::string getsockname () const;
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	static Socket* create (SocketAddressFamily, SocketType, const std::string& = "", const std::string& = "");
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};
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#endif /* !IO_SOCKET_SOCKET_H */
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