75 lines
3 KiB
C++
75 lines
3 KiB
C++
/*
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* Copyright (c) 2008-2012 Juli Mallett. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef IO_SOCKET_SOCKET_H
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#define IO_SOCKET_SOCKET_H
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#include <event/action.h>
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#include <event/event_callback.h>
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#include <event/typed_pair_callback.h>
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#include <io/stream_handle.h>
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#include <io/socket/socket_types.h>
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////////////////////////////////////////////////////////////////////////////////
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// //
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// File: socket.h //
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// Description: a stream handle for network connections //
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// Project: WANProxy XTech //
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// Adapted by: Andreu Vidal Bramfeld-Software //
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// Last modified: 2015-04-01 //
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// //
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////////////////////////////////////////////////////////////////////////////////
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typedef class TypedPairCallback<Event, Socket*> SocketEventCallback;
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typedef class CallbackAction<Socket, SocketEventCallback> SocketEventAction;
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class Socket : public StreamHandle
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{
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LogHandle log_;
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int domain_;
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int socktype_;
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int protocol_;
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SocketEventAction* accept_request_;
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Action* accept_check_;
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private:
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Socket (int, int, int, int);
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public:
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Action* accept (SocketEventCallback*);
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void accept_complete (Event);
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void accept_cancel ();
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Action* connect (const std::string&, EventCallback*);
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bool bind (const std::string&);
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bool listen ();
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bool shutdown (bool, bool);
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std::string getpeername () const;
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std::string getsockname () const;
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static Socket* create (SocketAddressFamily, SocketType, const std::string& = "", const std::string& = "");
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};
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#endif /* !IO_SOCKET_SOCKET_H */
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