wanproxy/io/socket/socket.h
2015-08-31 14:01:44 +02:00

75 lines
3 KiB
C++

/*
* Copyright (c) 2008-2012 Juli Mallett. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef IO_SOCKET_SOCKET_H
#define IO_SOCKET_SOCKET_H
#include <event/action.h>
#include <event/event_callback.h>
#include <event/typed_pair_callback.h>
#include <io/stream_handle.h>
#include <io/socket/socket_types.h>
////////////////////////////////////////////////////////////////////////////////
// //
// File: socket.h //
// Description: a stream handle for network connections //
// Project: WANProxy XTech //
// Adapted by: Andreu Vidal Bramfeld-Software //
// Last modified: 2015-04-01 //
// //
////////////////////////////////////////////////////////////////////////////////
typedef class TypedPairCallback<Event, Socket*> SocketEventCallback;
typedef class CallbackAction<Socket, SocketEventCallback> SocketEventAction;
class Socket : public StreamHandle
{
LogHandle log_;
int domain_;
int socktype_;
int protocol_;
SocketEventAction* accept_request_;
Action* accept_check_;
private:
Socket (int, int, int, int);
public:
Action* accept (SocketEventCallback*);
void accept_complete (Event);
void accept_cancel ();
Action* connect (const std::string&, EventCallback*);
bool bind (const std::string&);
bool listen ();
bool shutdown (bool, bool);
std::string getpeername () const;
std::string getsockname () const;
static Socket* create (SocketAddressFamily, SocketType, const std::string& = "", const std::string& = "");
};
#endif /* !IO_SOCKET_SOCKET_H */