* Remove unneeded "wait_neighbours_not_empty"
* Fix "round_started_at" for the first round
* Fix use after move in overlay.cpp
* Move "last gc masterchain state" stat to CellDbIn::prepare_stats
* Fix disabling state serializer
* getactorstats query for validator-engine-console
* celldb in-memory mode (--celldb-in-memory option)
* rldp2: bugfix - do not estimate speed while nothing is sent
* add simple ed25519 benchmark
* fix compilation errors of different platforms and move to c++20
* fix some warnings
* turn on TON_USE_ABSEIL for glibc 2.27 nix build
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Co-authored-by: birydrad <>
* Validator improvements
* Fix cancelling state serialization
* Disable state serializer on all mainnet validators
* Flag --catchain-max-block-delay-slow
* Set default catchain-max-block-delay to 0.4, delay-slow to 1.0
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Co-authored-by: SpyCheese <mikle98@yandex.ru>
* Improve validator session stats
* Collator stats: block limits, number of processed external messages
* Collator and validator work time
* Last key block seqno
* Approvers and signers
* End validator session stats
This commit contains some parts of https://github.com/ton-blockchain/ton/tree/accelerator
This is auxiliary code that mostly does not change node behavior.
1) Semiprivate overlays and other improvements in overlays code
2) Rename actual_min_split -> monitor_min_split, fix building shard overlays
3) Loading block candidates by block id from DB, fix accept_block after validator restart
4) Cells: ProofStorageStat and changes in CellUsageTree
5) Remove some unused code, other minor changes
* Improve validator session stats
* Collator stats: block limits, number of processed external messages
* Collator and validator work time
* Last key block seqno
* Approvers and signers
* End validator session stats
* add github action for macOS 14 (arm64, M1)
* add github action (portable) for macOS 14 (arm64, M1)
* rename macOS arm64 output artifact
* Update libsodium on windows
* Compile libsodium
* Update build-windows.bat
* use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* revert libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* fix libsodium version 1.0.19; use compiled static libsodium for Windows instead of precompiled;
* try 1.0.20 libsodium precompiled on github
* try 1.0.18 libsodium precompiled on github
* try windows build on win server 2019
* and use PlatformToolset=v142
* use cmake -G "Visual Studio 16 2019"
* fix path to msvc 2019 on github
* separate github windows build on win server 2019 and build on win server 2022
* Update assembly/native/build-windows-2019.bat
add retry mechanism
Co-authored-by: Dr. Awesome Doge <doge@ton.org>
* add test-emulator; disable test groovy pipeline
* trigger all gh actions
* fix win build
* call test-emulator
* fix test-emulator
* test ubuntu 24.04 native build
* ubuntu 24.04 has clang-16 by default
---------
Co-authored-by: neodiX <neodix42@ton.org>
Co-authored-by: Dr. Awesome Doge <doge@ton.org>
Co-authored-by: ms <dungeon666master@protonmail.com>